Knovli for teachers

Knovli gives a teacher three things: somewhere to put the material, a way to assign it that reports back on its own, and a room-sized game for when a class needs reviewing rather than reading.

Create a free teacher account

A teacher’s Knovli class dashboard on a laptop: classes, overdue work and recent activity

Built by a teacher

Knovli is designed and built by a teacher, with a master’s in Educational Technology and a master’s in American History. Every tool here answers a classroom question first: will students actually learn more — and will it save you time?

Classes and rosters

Create a class and students join it. Share decks with the whole class, run it in sections or periods, and see the roster with who is online.

Students see their class from their own side: the decks shared with them, the work set for them, and where they sit on the class leaderboard.

To check what that looks like, press Student view on a class: you become the class’s Test Student and see exactly what your students see — and can do the assignments yourself. The Test Student never counts toward totals, averages, limits or leaderboards, and a banner takes you back.

Assignments that report back

Assign a deck with a due date and, if you want one, an attempt limit. Completion and scores come back automatically — there is nothing for a student to submit and nothing for you to collect.

You can also assign a whole mastery plan: pick the deck and the date it needs to be learned by, and every lesson in the plan becomes its own assignment with its own due date. Knovli Atlas assigns the same way — choose a region, which modes count, and a target percentage.

On a mastery plan you can also set which kinds of practice have to count — that typing a card out must be one of the ways it was proved, for example. It is added to the bar below, never instead of it. And you can set how well the deck has to be known: Quick (right once), Standard (right in two different ways) or Rigorous (three different ways, and again days later). Pick one and your students cannot lower it for that deck, so the Proven figure in your gradebook is the figure they see. Leave it alone and each student sets their own bar, which is what happens today.

Goals and rewards

Set a goal for a class: a date window, what has to be done — twenty minutes a day on five days a week, or a particular deck finished by a date — and what it earns — up to three awards at once, each one the student’s to use separately. Aim it at the whole class, one period, or named students. A goal can repeat, run with no end date, and award the moment it is met or when it closes.

Knovli measures it and awards it on its own. Some rewards are badges a student simply keeps; others are yours to honour — a homework pass, extra credit, or wording you write yourself. A student can print one or send it to you with a note about what they want to use it for, and you mark it redeemed. Click any goal to see who has earned it, or end it early.

Curated Content

Alongside decks made by learners, Knovli carries Curated Content written and checked by subject specialists. Anything showing the Content Expert badge has been approved by somebody qualified in that subject, and it is organised by subject and learning standard so you can find the thing you are actually teaching this week.

Live review with Group Play

Group Play turns any deck into a whole-class game: you host, students join with a code, and everybody answers the same question at once.

If students starting their own games mid-lesson is a problem, hosting can be switched off for your students while leaving their ability to join your game untouched.

Knovli Escape: escape rooms from a deck

Turn any deck into an escape room. Choose how many locks and how hard, pick a setting, and Knovli writes the story, the clues and the hints. Every lock opens with what is on the deck’s cards, so the answers are always right, and you can change any of the wording before you save.

Nine kinds of lock — matching, multiple choice, passwords, letter codes, number combinations, word locks, symbol keys, pattern grids and a cipher wheel — and a final lock that every other lock hands a clue to. Each lock animates open, in front of the setting you chose.

Assign an escape to a class and each student plays it at their own pace; you see who escaped, how many hints they used and how long it took.

Or host it live: students join with a code into rooms you set up — they pick, you place them, or everyone solo — each room shares one set of locks, and you watch every room and can send it a hint.

Following progress

Assignment completion, per-student scores, class leaderboards and Atlas class progress all sit where you would look for them. The point is to be able to answer "who has not done it" without asking the class.

Your home page opens with Your classes this week: your students, active assignments and average mastery, with anything overdue or due in the next two days listed underneath.

Common questions

Can I set how well my students have to know a deck?

Yes, on a mastery plan. Quick counts a card once they have got it right in any one way; Standard, the default, wants two different ways; Rigorous wants three different kinds and then wants the card again days later. Pick one and students cannot lower it for that deck, so the Proven figure in your gradebook is the figure they see. Leave it as it is and each student chooses their own.

Is Knovli free for teachers?

Yes. Sign up as a teacher and you get Knovli Teacher Base free, with no credit card: create classes, share decks, set assignments and run Group Play. Paid teacher plans add more classes, more students and more AI.

I already have a Knovli account. How do I turn on teacher tools?

Sign in, open Classes and press Turn on teacher tools at the top. Your account gets Knovli Teacher Base free, and your decks and progress stay as they are. Teacher tools are for adults (18 and over).

How do students join my class?

You share a class join code and they enter it in their own account.

Can I assign a study plan rather than a single deck?

Yes. Assign a mastery plan and every lesson in it becomes an assignment with its own due date, paced to the date you set.

Do I have to grade anything?

No. Completion and scores are recorded automatically as students work.

Can I stop students hosting their own games?

Yes. Group Play hosting can be switched off for your students; joining your games still works.

Can I reward students for hitting a study goal?

Yes. Set a goal on the class page — a date window, what has to be done, and what it earns. Knovli measures it and awards it automatically. Badges are kept like any other; a homework pass or extra credit is yours to honour, and the student can print it or send it to you with a note.

Can a goal repeat, or run all term?

Both. A goal can be earned more than once inside its window — twice a term, say — and it can run with no end date until you end it. You can also end one early, and anyone who has already met it keeps what they earned.